| Interactionary Competition Toronto Usability Summit Design competition event (2003) |
Time: 5 meetings to prepare, 10 minutes to compete Techniques: requirements gathering, personas, scenarios, brainstorming, design presentation Tools: flipcharts, whiteboards, props, microphones Team: 2 architects (my role), surveyor, foreman, coach, moderator, 4 judges, audience |
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| What is an Interactionary? Solve a design problem with a team in 10 minutes in front of an audience! According to interactionary founder, Scott Berkin: This is an experiment in design education. The idea is to explore the process of design by forcing insane time constraints and asking teams of designers to work together in front of a live audience. It forces the discussion of design process, teamwork, and organization, and asks important questions about how designers do what they do. The goal is to expose the dynamic intangibles of design in progress, and allow an audience to listen in on different teams and observe how they work. |
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Toronto Usability Summit |
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| Judges | IBM team at CHI 2000 | ||||||
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| Quarry team roles | |||||||
Design Objective: The time was broken into distinct phases of footings, foundation, frame, and finish with objectives for each role in each step. The team practiced with a number of design problems before the competition. |
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1st Place - Quarry Interaction Design |
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2nd Place - IBM Innovation Center |
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| "The Quarry team's collaboration was remarkable. The coordination between the team members seemed effortless as they worked through the steps of a clear and effective design process." - Mark Chignell, Judge | |||||||
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3rd Place - Infinet Communications |
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| Links: |
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| Practice session solution for conference phone design | |||||||